Carcassonne is a tile-laying game about quietly building a medieval landscape with your friends. On your turn you'll add one tile to the growing map and, if you want, station one of your folks on it to claim a feature for points.
The shape of a turn
- Draw a tile from the bag (face-down).
- Place it adjacent to a tile already on the table so the edges match: field meets field, road meets road, city meets city.
- Optionally place a folk on a single feature of the tile you just placed — its city, its road, its cloister, or its field — but only if no one already holds that feature.
- Score any feature that just got completed. The folk on it comes home, ready to be placed again.
- Pass to the next player.
What's a 'folk'?
Your folks are the little wooden people in your color. They wear many hats: a folk on a city is a knight, on a road a thief, on a cloister a monk, and lying down in a field a farmer. You only have a handful, so spend them where they'll come back to you — or where the points are worth the wait.
What the app does for you
Tap a player to add points for whatever they just completed. Undo and redo are always one tap away, and the log on the side keeps a running history. Farms don't appear in the live scoring sheet on purpose — they only get tallied at the end, where the math is honest, in the End-game wizard.
When does the game end?
The moment the last tile leaves the bag and finds a home, the round ends. From there the wizard walks through every player's leftover cities, roads, cloisters and farms one at a time, then crowns the winner.