The basics

Carcassonne is a tile-laying game about quietly building a medieval landscape with your friends. On your turn you'll add one tile to the growing map and, if you want, station one of your folks on it to claim a feature for points.

The shape of a turn

  1. Draw a tile from the bag (face-down).
  2. Place it adjacent to a tile already on the table so the edges match: field meets field, road meets road, city meets city.
  3. Optionally place a folk on a single feature of the tile you just placed — its city, its road, its cloister, or its field — but only if no one already holds that feature.
  4. Score any feature that just got completed. The folk on it comes home, ready to be placed again.
  5. Pass to the next player.

What's a 'folk'?

Your folks are the little wooden people in your color. They wear many hats: a folk on a city is a knight, on a road a thief, on a cloister a monk, and lying down in a field a farmer. You only have a handful, so spend them where they'll come back to you — or where the points are worth the wait.

What the app does for you

Tap a player to add points for whatever they just completed. Undo and redo are always one tap away, and the log on the side keeps a running history. Farms don't appear in the live scoring sheet on purpose — they only get tallied at the end, where the math is honest, in the End-game wizard.

When does the game end?

The moment the last tile leaves the bag and finds a home, the round ends. From there the wizard walks through every player's leftover cities, roads, cloisters and farms one at a time, then crowns the winner.

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