Cities

Cities are clusters of stone — walls, towers, and the occasional shield. A knight (a folk on a city segment) holds it until the city is fully walled in.

When the city is complete

A city is complete when every edge is closed by walls — no open city sides anywhere in the cluster. Whoever holds it scores:

  • 2 points per tile in the city, plus
  • 2 points per pennant (the little shield) inside it.

Then the knight comes home and is yours to place again.

The 2-tile city house rule

Some groups score the smallest possible city (just two tiles closed on themselves) at only 2 total points instead of 4. Toggle it on in Settings if your table prefers that variant — the live scoring form will follow your choice.

Incomplete cities at end of game

Cities that never got finished still score, but at a kinder rate:

  • 1 point per tile plus
  • 1 point per pennant.

You won't enter these mid-game — the End-game wizard will walk you through every leftover city, one player at a time.

Sharing a city

Sometimes two cities merge and end up with knights from different players. When that happens, the player with the most folks in the city takes the full score; ties mean every leader scores the full amount. Use the manual entry if you need to record a tied city.

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