First time? Start here
A friendly tour of the game
What a turn looks like, what your folks do, and how the scoring shakes out — in plain language. The app handles the math; you handle the table.
The basics
Scoring
Cities
Walled cities, pennants, and the 2-tile house rule.
Roads
One point per tile, both ends closed.
Cloisters
Up to nine when fully surrounded.
Farms
End-game only. Three per completed city the field touches.
Manual points
Corrections and anything we don't model yet.
End of game
The wizard walks every player through what's left.
Expansions
A companion app — the board, tiles, and meeples still belong on your table.