When the last tile is drawn from the bag and placed, that player finishes their turn as normal — and then the game is over. From here the app takes over the tally.
The wizard, step by step
- Incomplete features, one player at a time: cities, roads, and cloisters that never quite closed. The scoring is gentler here (see the City, Road, and Cloister pages for exact numbers).
- Farms, one player at a time: add a farmer for each winning field. The wizard computes 3 points per completed city the field touches.
- Standings — totals are pulled straight from the log, so the wizard can never drift from what you scored. Ties are shown as shared first place.
No double-counting
Everything the wizard adds is tagged for the session, so you can remove a mistaken entry right there without leaving an "undone" stub in your log. If you go back a step, the previous entries stay put — only what you remove is removed.
Rematch
The final screen has a Rematch button. One tap archives the finished game and starts a fresh one with the exact same players, colors, and settings — no re-typing names.